• Unplugged

    Unplugged

    As the son of the world’s most famous tech billionaire, spoiled Jett Baranov has always gotten what he wanted. So, when his father’s private jet drops him in the middle of the Arkansas wilderness, at a place called the Oasis, Jett can’t believe it. He’s forced to hand over his cell phone, eat grainy veggie patties, and take part in wholesome activities with the other kids, whom he has absolutely no interest in hanging out with.

    As the weeks go on, Jett starts to get used to the unplugged life and even bonds with the other kids over their discovery of a baby-lizard-turned-pet, Needles. But he can’t help noticing that the adults at the Oasis are acting really strange.

    Jett is determined to get to the bottom of things, but can he convince everybody that he is no longer just a spoiled brat who is making trouble?

    For readers 9-12, from bestselling author Gordon Korman.

  • The Boy With Video Game Powers

    The Boy with Video Game Powers

    12-year-old Milo Garrett may not be the biggest, strongest, or most popular kid in school, but in the gaming world, he’s an absolute legend.

    After using his elite skills to acquire an ultra-rare magical ring in his favorite video game, Milo wakes up to find a real ring on his finger—and it gives him extraordinary abilities from the game in real life!

    Now, Milo can see “stats” floating over people’s heads, use magical spells and weapons, and even level up. But Milo learns his new powers come with a catch—evil creatures from the game are spawning into the real world, and he’s the only one who can stop them!

    To succeed, Milo will have to defeat powerful enemies, acquire amazing new items, and boost his wavering confidence. But as he’s about to discover, being a hero in the real world is a lot harder than being one in a video game. Especially since he has limited Health Points—and when they run out, there are no extra lives!

    For readers 8-12, from author R.L. Ullman.

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