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The Marvellers
Eleven-year-old Ella Durand is the first Conjuror to attend the Arcanum Training Institute, a magic school in the clouds where Marvellers from around the world practice their cultural arts, like brewing Indian spice elixirs and bartering with pesky Irish pixies.
Despite her excitement, Ella discovers that being the first isn’t easy―some Marvellers mistrust her magic, which they deem “bad and unnatural.” But eventually, she finds friends in elixirs teacher, Masterji Thakur, and fellow misfits Brigit, a girl who hates magic, and Jason, a boy with a fondness for magical creatures.
When a dangerous criminal known as the Ace of Anarchy escapes prison, supposedly with a Conjuror’s aid, tensions grow in the Marvellian world and Ella becomes the target of suspicion. Worse, Masterji Thakur mysteriously disappears while away on a research trip. With the help of her friends and her own growing powers, Ella must find a way to clear her family’s name and track down her mentor before it’s too late.
For Readers 9+ from author Dhonielle Clayton and illustrator Khadijah Khatib.
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A Mermaid in Middle Grade: Book 1: The Talisman of Lostland
A young mermaid. A sea witch out for revenge. Can Brynn Finley become a sea guardian and help humans in danger when she just barely started the sixth grade?
Brynn is the only mermaid in school who hasn’t been able to learn magic. Until she can unlock the secret to magic spells, she can’t become a sea guardian like her parents and friends. On her quest to solve this mystery, Brynn and her best friend encounter a loveable sea turtle, a pair of selkie sisters, and Phaedra, the great and terrible sea witch. But soon Brynn is over her head in trouble. She must learn to ask for help, do her best, and follow the merfolk oath if she wants to become a guardian of the sea!
For Readers 8-12 from author A.M. Luzzader.
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A First Time for Everything
This middle grade graphic memoir is based on bestselling author and Caldecott Medalist Dan Santat’s awkward middle school years and the trip to Europe that changed his life.
Dan’s always been a good kid. The kind of kid who listens to his teachers, helps his mom with grocery shopping, and stays out of trouble. But being a good kid doesn’t stop him from being bullied and feeling like he’s invisible, which is why Dan has low expectations when his parents send him on a class trip to Europe.
At first, he’s right. He’s stuck with the same girls from his middle school who love to make fun of him, and he doesn’t know why his teacher insisted he come on this trip. But as he travels through France, Germany, Switzerland, and England, a series of first experiences begin to change him―first Fanta, first fondue, first time stealing a bike from German punk rockers… and first love.
Funny, heartwarming, and poignant, A First Time for Everything is a feel-good coming-of-age memoir based on New York Times bestselling author and Caldecott Medal winner Dan Santat’s awkward middle school years. It celebrates a time that is universally challenging for many of us, but also life changing as well.
This wonderful book from award-winning author-illustrator Dan Santat is the winner of the 2023 National Book Award for Young People’s Literature and is for Readers 10-14.
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Tornadoes—Deadly and Deceptive
Welcome weather watchers and future meteorologists. Today we are going to take a look at one of Mother Nature’s deadliest and most destructive yearly events—tornadoes.
What is a tornado?
Tornadoes are strong, spinning winds that form a column from a cloud to the ground. They look like giant, gray, funnel-shaped clouds. Tornadoes can travel long distances, with some known to travel over 200 miles. The winds of a tornado can reach speeds of up to 480km per hour. Tornadoes can cause great damage, including uprooting trees, overturning cars, and buildings, and lifting roofs and people. Tornadoes come in different shapes and sizes.
Tornadoes are formed when a thunderstorm has a special combination of winds. Inside the storm, there is a rotating column of air that can tilt and touch the ground. This happens when warm, humid air rises and cool air falls in the storm. The speed and direction of the winds can make the air spin faster or slower. Tornadoes are very powerful and dangerous, so it’s important to stay safe when they happen.
Most tornadoes occur in the United States, which averages about 1,200 tornadoes a year. The second country with the most tornadoes is Canada, which has about 100 tornadoes a year. Other countries that have a lot of tornadoes are Argentina, Australia, Brazil, New Zealand, and South Africa. Tornadoes can happen on any continent except Antarctica.
A hurricane cannot turn into a tornado, but it can spawn tornadoes. This happens when the hurricane’s outer rain bands contain strong thunderstorms that create spinning air near the ground. The spinning air can be tilted vertically by the thunderstorm’s updraft and form a tornado. Hurricane-related tornadoes are usually weaker and shorter-lived than those from supercell thunderstorms in the Plains, but they can still be dangerous.
A hurricane and a tornado are different in many ways. Here are some of them:
- A hurricane is a large-scale circulation of multiple thunderstorms that forms over water, with a diameter of hundreds to thousands of miles. A tornado is a small-scale circulation of a single thunderstorm that forms over land, with a diameter of a few hundred feet to a few miles.
- A hurricane can last for days or weeks, while a tornado usually lasts for a few minutes.
- A hurricane has lower wind speed than a tornado but can cause more damage and deaths over a larger area. A tornado has higher wind speed than a hurricane but can cause more localized damage and deaths.
- A hurricane forms near the equator over warm ocean waters, where the sea-surface temperature exceeds 76°F (26.5°C). A tornado forms in the high wind-shear environment of severe thunderstorms that develop over land.
Tornadoes form inside a thunderstorm when there is a collision between warm, humid air and cold, dry air. The cold air pushes over the warm air, creating an updraft. The updraft can start to spin when it is affected by winds blowing in different directions or speeds at different altitudes. This creates a rotating column of air that the thunderstorm’s updraft can tilt vertically and form a tornado.
To stay safe during a tornado warning, you should follow these steps:
- A tornado warning means a tornado has been spotted or indicated on weather radar. You should take action and move to a safe place immediately and protect yourself from flying debris.
- Immediately go to a safe location such as a safe room, basement, storm cellar or a small interior room on the lowest level of a sturdy building.
- Stay away from windows, doors, and outside walls. Protect yourself by covering your head or neck with your arms and putting materials such as furniture and blankets around or on top of you. This is to protect you from flying debris.
- Keep listening to radio, TV, or other news sources for updates on the tornado situation. Stay in your shelter until the tornado warning is over.
- Do not enter damaged buildings. If the building you are in has been damaged, exit with extreme care and stay out. Look around for things that might fall or dangerous debris. Do not use matches or lighters inside.
- A tornado watch means conditions are favorable for tornadoes to occur. You should be ready to move to a safe place and stay alert for updates on the weather situation.
If you ever find yourself facing a tornado, keep all of our safety tips in mind.
AIME
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The Traitor’s Son: (Path of the Ranger Book 1)
A kingdom in danger, a great betrayal, a boy seeking to redeem his father’s honor. Will he succeed in exonerating him and saving the realm from an enemy in the shadows before it is too late for the whole North?
By the age of fifteen, Lasgol has endured a hard childhood and lives, cornered and hated, in a small village in the North. He is the son of the traitor, the man who betrayed the kingdom and tried to kill the King. His only companions are the mountains and the snow, ever-present in the region. Yet he refuses to believe that his father is guilty, even though the King himself was a witness to the betrayal.
Lasgol is determined to clear his father’s name and has only one option to do so: the School of Rangers, a secret place where they train the respected and feared defenders of the kingdom’s lands for four years. Going there is insane. Hate and death await him. But as the son of a Ranger, he is entitled to attend.
At the Camp he will find himself involved in political intrigues, disloyalties and fights. He will encounter hatred and fearsome enemies, but also a handful of friends, novices as much out of place as he is himself, determined to do whatever is necessary to pass the first year… without dying in the attempt.
Will Lasgol survive the first year of instruction at the Rangers’ Camp? Will he find out what happened to his father? Will he be able to clear his name?
For Readers 10+ from author Pedro Urvi.
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The Magic Language of Bees
Buzzing greetings, curious nature enthusiasts! Have you ever wondered how bees communicate with each other? Prepare to be amazed as we dive into the captivating world of bee dances. Today, we’ll unravel the secrets behind the mesmerizing movements of bees and discover how they use their unique language to share important information within their hive. From intricate waggles and figure-eight patterns to the captivating dance floor of the hive, we’ll explore the extraordinary communication system that allows bees to navigate, share directions to nectar sources, and even inform their hive mates about potential dangers. So, put on your imaginary bee wings, join the hive, and let’s buzz our way into the fascinating realm of bee dances!
A healthy colony of honeybees functions as a buzzing, whirring, well-oiled machine. At the peak of summer, a productive hive can have members numbering in the tens of thousands. Beekeepers consider a strong, mature colony to have between 50,000 and 60,000 members. Everyone in the hive has a job, and each does it effectively. Honeybees tirelessly gather nectar, make honey, raise their young and ensure colony survival. At the heart of this exceptional work mentality is effective honeybee communication.
Interpersonal honeybee communication enables the colony to complete tasks, safeguard against potential threats and thrive as the superorganism that it is. Honeybees employ many forms of communication, and each one is fascinating.
Honeybees use all of their senses to find the best flowers, including smell, color, shape, location, petal textures, and time of day. But what does a bee do when she wants to tell her sisters what she has discovered?
Honeybees and most insects can see most colors you and I see—green, blue, and violet. Honeybees cannot discriminate reds very well, but in exchange they can see ultraviolet light—the same light we use sunscreen to protect our skin from. Most flowers have taken advantage of this and have ultraviolet patches called nectar guides. These guides help attract bees to land and show the bees where to get nectar.
How does a honeybee tell her sisters when she finds the locations of rewarding flowers, a drinking hole, or even a great new home? She will fly home and dance. That’s right, dance. Experienced bees use the angle of their body relative to the hive ceiling to tell their sisters the direction and approximate distance of whatever they are dancing for. Then the well-informed sisters go off and check out this location for themselves.
Karl von Frisch won the Nobel Prize in 1973 in part for deciphering the language of the bees. In some of his first experiments, he put a honeybee hive in a field with a single nectar feeder for the bees to collect from. Dr. Frisch then sat and watched the bees inside their hive.
After long hours of observation, he noticed the bees doing a waggling behavior inside the hive. He traced and measured animals as they did this behavior throughout the day. By doing this, Dr. Frisch noticed the bees changed the angle that they danced at the same rate as the sun moving through the sky. He discovered the bees were using dance to point their sisters to the sugar feeder relative to the sun. Dr. Frisch and others deciphered other aspects of bee communication. But, there is still much to learn about bees.
In the dark chambers of the honeybee hive, bees don’t rely on their vision to communicate or get around. Instead, they communicate by touch, sound, taste, and pheromones. (Pheromones are a chemical substance produced and released into the environment by an animal, especially a mammal or an insect, affecting the behavior or physiology of others of its species.)
Food sharing within the hive is constant and integral part of communication. Hungry house bees will stop foragers or other house bees to ask for food and will receive sustenance if it’s available. Food travels through the hive quickly. Because of this, any contamination by pesticide, chemical or other foreign substance makes its way through the hive within 48 hours.
The queen communicates to all the members of the hive through her pheromones. There is a constant flow of communication from the queen and her attendants (several dozen bees that care for her and tend to her needs), sending the queen’s pheromones out through the hive in a ripple effect, through the sense of touch. If the queen were to die, or be replaced, the entire hive would become aware within about 48 hours and sense the changes through the ripple effect of the new queen’s pheromones being transmitted by the new queen and her attendants, several dozen bees that care for her and tend to her needs.
Honeybees have an exceptional sense of smell—one superior to that of mosquitoes or even fruit flies. They prefer sweet smells best of all, which motivates them to visit sweet-smelling flowers in search of nectar. They also use this exceptional sense of smell to pick up their hive mates’ and queen’s pheromones.
Foragers returning from the field communicate with others through a series of movements called waggle dances that share precise geographical locations of excellent forage material. Besides the dances, returning bees share nectar with the new foragers, giving them additional information before they take off on their foraging trips.
The waggle dance isn’t used solely for sharing the location of nectar sources. When honeybees cast a swarm from their mother hive, the swarm sends scout bees in search of a new home. They return from their expeditions with precise information about potential new homesites, and they use the waggle dance to convey this information. The bees then “vote” on the best location relayed by the scouts and take off as a single unit to call the site home.
Researchers have spent decades studying the fascinating ways honeybees communicate. In a family unit of tens of thousands of individuals, bees share precise information, make big decisions that affect the entire colony and support one another for the greater good.
We could learn a lot from the individual honeybee and her hive mates.
AIME
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The Gem Keeper: The Illusia Chronicles
Murphy Tulley knows he’s no hero. However, when someone steals the magical Gem of Nashel from his mining town, they lose its protection, which leads to illness and potential death for everyone in Airinton. While still grieving the loss of his father, the town’s last Gem Keeper, it’s up to Murphy to retrieve the missing gem.
He sets off alone to find it, guided only by a mysterious internal connection. When an unlikely group of friends and creatures join him, they learn to work together in a race against time.
As Murphy pushes past his own doubts and fears, he realizes heroes come in all shapes and sizes. Can he summon the courage to save the day?
For Readers 8-14 from author Diane Martin.
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Exploring the Delightful World of Cat’s Cradle!
Hello, young string enthusiasts and playful adventurers!
Are you ready to unravel the secrets of an ancient game that will have your fingers dancing with delight? Today we’ll dive into the captivating world of Cat’s Cradle, a string game that people around the globe have enjoyed for centuries. Cat’s Cradle is more than just a game—it’s a creative and imaginative journey that will test your dexterity, challenge your mind, and bring endless joy. With nothing more than a simple string, you’ll learn the intricate patterns, discover exciting variations, and unlock the key to transforming a piece of thread into a world of shapes and stories. So, gather your strings, flex your fingers, and let’s embark on a string-tastic adventure into the mesmerizing world of Cat’s Cradle!
Want something fun to do with friends or by yourself to pass the time? Well, we’ve got the perfect game for you! Cat’s Cradle is a traditional string game that is played with 2 or more people and involves making a series of shapes.
Why is the game of cat’s cradle called that?
It is thought to be a corruption of cratch-cradle, or the manger cradle in which baby Jesus was laid (cratch standing for creche, French for “rack” or “manger”), but this is only conjecture by linguists.
Creating these string figures is a piece of cake once you get the hang of it, and all you need to get started is a piece of string, a steady hand, and a bit of patience.
Make a circle with a piece of string that’s 40 inches long. Any type of string or cord will work to play Cat’s Cradle as long as it fits around your hands, but 40 inches is the perfect length. Tie the 2 ends of the string together to form a large ring or circle.
Choose a player to start the game. Traditionally, Cat’s Cradle is played with at least 2 people. The person who starts the game will start with the string in their hands. After each shape, the string will be passed from person to person so everyone will get a turn.
- Keep in mind that there’s generally no “winner” with this game—the goal is to see how far you and your friend(s) can go without making a mistake.
- You can play Cat’s Cradle with as many people as you want, moving the string from one person to the next after each cycle.
- Try picking a partner whose hands are roughly the size of your own to make the game a little easier.
Loop the string around the back of both hands. Thread your hands into the string, and tug them away from each other, so the string becomes taught. Let the string rest just behind your knuckles. Point your thumbs up and keep them outside of the string. This way, the string won’t slip out of your hands.
- Some players prefer to lace the string around their middle and ring finger to start the game, but that could make it a bit harder for beginners.
Wrap the string around your wrists. Rotate your hands so that the loop doubles up around your palms. Now you should have 2 strands of string running parallel to each other from either side of your palms, forming a rectangle.
- Turn your wrists so that only 1 strand gets wrapped around twice. Otherwise, both strands will twist together and you won’t have the same setup.
- If you’re having trouble looping the string around your wrists a second time, have another player help you.
Catch the inner strand of the string with your middle fingers. Reach across and slide a middle finger under the strand looped in front of your finger’s opposite palm. Repeat with your opposite hand, only grabbing the section in front. Then, pull the strands apart to form a double “X” in the middle. You’ve just formed “Cat’s Cradle!”
To keep the game going, have the next player form a new shape.
AIME
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Restart
The amazing story is about what you can do when life gives you a second chance.
Chase’s memory just went out the window. Chase doesn’t remember falling off the roof. He doesn’t remember hitting his head. He doesn’t, in fact, remember anything. He wakes up in a hospital room and suddenly has to learn his whole life all over again . . . starting with his own name. He knows he’s Chase. But who is Chase? When he gets back to school, he sees that different kids have very different reactions to his return. Some kids treat him like a hero. Some kids are clearly afraid of him. One girl in particular is so angry with him that she pours her frozen yogurt on his head the first chance she gets. Pretty soon, it’s not only a question of who Chase is–it’s a question of who he was . . . and who he’s going to be. Restart is the spectacular story of a kid with a messy past who has to figure out what it means to get a clean start.
For Readers 10-12 from the New York Times and #1 bestselling author of Swindle and Slacker, author Gordon Korman.
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Cracking the Code—Unlocking the World of Secret Messages!
Greetings, young codebreakers, and secret agents in the making! Are you ready to embark on an exhilarating journey where words become puzzles and messages become mysteries? Today we’ll explore writing secret codes. Writing secret codes is not just a game—it’s a way to communicate in a language known only to you and your trusted allies. Whether you’re passing notes in class, sending secret messages to friends, or simply exploring the art of cryptography, unveiling ancient ciphers, will empower you to become a master of secret communication. So, grab your pencils, don your detective hats, and let’s unravel the secrets of the clandestine world of writing secret codes!
Cryptography is the use of codes and ciphers to keep information secret. Records show that cryptography has been used for thousands of years.
Historically, cryptography methods primarily involved the use of pen and paper encryption or simple mechanical aids. For example, clay tablets found in Mesopotamia dating from 1500 BC had an encrypted recipe for pottery glaze. And Hebrew scholars were using substitution ciphers as far back as 500 or 600 BC.
In modern times, the ability to send encrypted messages has been of vital importance during war efforts. For example, the US recruited and trained Navajo “code talkers” during World War II. These code talkers developed a code in their native Navajo language, aiding the US in its war effort against the axis forces by enabling secret messages to be transmitted.
Codes vs. Ciphers
Cryptography uses both codes and ciphers. But what is the difference?
Codes are based on semantics, or the meaning of language. An example of code used by the Navajo code talkers for the word “plane” is “wo-tah-de-ne-ih.” In contrast to codes, ciphers are based on syntax, or symbols. Ciphers are typically just a set of instructions (an algorithm) for converting one set of symbols (e.g., letters) into another set of symbols (e.g., numbers or pictographs). An example of a simple letter-to-number cipher is A=1, B=2, C=3, etc.
All that being said, while codes and ciphers are different, the terms are often used interchangeably. Morse code, for example, it technically a cipher, not a code. Nonetheless, it is called Morse code, not Morse cipher.
Morse Code—converts letters and numbers into a series of dots and dashes (sometimes called dits and dahs). In Morse code, each dash has a duration that is three times as long as each dot. Each dot or dash within a character is followed by a period of no signal, called a space, equal in duration to the dot.
Morse code is well suited to be communicated through sound using audio tones. It can also be communicated visually using flashing lights. Although the code is not designed to be transmitted in written format, it can be written as well.
The Caesar Shift Cipher—is named after Julius Caesar, as he used this cipher to encrypt messages. However, it isn’t a very difficult cipher to figure out and thus messages sent with this cipher did not stay secret for very long.
With the Caesar Shift cipher, each letter of the alphabet is “shifted” some fixed number. The shift is named a “ROT,” which stands for “rotation.” For example, with a ROT1 shift A becomes B, B becomes C, and so on. With a ROT13 shift, on the other hand, A becomes N, B becomes O, C becomes P, etc. To decode a message sent using the Caesar Shift cipher, the person must be aware what shift has been used.
Codes and ciphers can be fun. There are a lot of “codebreakers” and “cipher-makers” out there on the Internet for you to use and have fun with. Go find them and have fun sending your secret messages!
AIME