Fun
-
A Really Short History of Nearly Everything
Did you know that:
• Every atom in your body has almost certainly passed through several stars and been part of millions of organisms on its way to being you?
• If you are an average-sized kid, you have enough potential energy inside you to explode with the force of several hydrogen bombs?
Plus—What happened to dinosaurs? How big is the universe? Why are oceans salty? Is a meteor going to hit us?
Explore the mysteries of the universe without ever leaving your home! Author Bill Bryson takes on the world of science and answers questions big and small, perfect for curious readers looking to learn outside of the classroom!
For Readers 8-12 from author Bill Bryson.
-
The Presidents Did What?
Step right up for a spooky tour of the White House! A long dead, but still charismatic, Millard Fillmore will serve as your ghostly guide as you make your way through the Executive Mansion.
Learn about the history of each room you visit from ghosts of presidents past-arguably the worst presidents in US history. Discover how they ended up there, cursed for all eternity to haunt the rooms of the White House, and find out why it’s so important for us to learn from their mistakes.
This is a short fun book for Readers 8-12 from author Wag Harrison and illustrator C. Rod Unalt.
-
The Marvellers
Eleven-year-old Ella Durand is the first Conjuror to attend the Arcanum Training Institute, a magic school in the clouds where Marvellers from around the world practice their cultural arts, like brewing Indian spice elixirs and bartering with pesky Irish pixies.
Despite her excitement, Ella discovers that being the first isn’t easy―some Marvellers mistrust her magic, which they deem “bad and unnatural.” But eventually, she finds friends in elixirs teacher, Masterji Thakur, and fellow misfits Brigit, a girl who hates magic, and Jason, a boy with a fondness for magical creatures.
When a dangerous criminal known as the Ace of Anarchy escapes prison, supposedly with a Conjuror’s aid, tensions grow in the Marvellian world and Ella becomes the target of suspicion. Worse, Masterji Thakur mysteriously disappears while away on a research trip. With the help of her friends and her own growing powers, Ella must find a way to clear her family’s name and track down her mentor before it’s too late.
For Readers 9+ from author Dhonielle Clayton and illustrator Khadijah Khatib.
-
A Mermaid in Middle Grade: Book 1: The Talisman of Lostland
A young mermaid. A sea witch out for revenge. Can Brynn Finley become a sea guardian and help humans in danger when she just barely started the sixth grade?
Brynn is the only mermaid in school who hasn’t been able to learn magic. Until she can unlock the secret to magic spells, she can’t become a sea guardian like her parents and friends. On her quest to solve this mystery, Brynn and her best friend encounter a loveable sea turtle, a pair of selkie sisters, and Phaedra, the great and terrible sea witch. But soon Brynn is over her head in trouble. She must learn to ask for help, do her best, and follow the merfolk oath if she wants to become a guardian of the sea!
For Readers 8-12 from author A.M. Luzzader.
-
A First Time for Everything
This middle grade graphic memoir is based on bestselling author and Caldecott Medalist Dan Santat’s awkward middle school years and the trip to Europe that changed his life.
Dan’s always been a good kid. The kind of kid who listens to his teachers, helps his mom with grocery shopping, and stays out of trouble. But being a good kid doesn’t stop him from being bullied and feeling like he’s invisible, which is why Dan has low expectations when his parents send him on a class trip to Europe.
At first, he’s right. He’s stuck with the same girls from his middle school who love to make fun of him, and he doesn’t know why his teacher insisted he come on this trip. But as he travels through France, Germany, Switzerland, and England, a series of first experiences begin to change him―first Fanta, first fondue, first time stealing a bike from German punk rockers… and first love.
Funny, heartwarming, and poignant, A First Time for Everything is a feel-good coming-of-age memoir based on New York Times bestselling author and Caldecott Medal winner Dan Santat’s awkward middle school years. It celebrates a time that is universally challenging for many of us, but also life changing as well.
This wonderful book from award-winning author-illustrator Dan Santat is the winner of the 2023 National Book Award for Young People’s Literature and is for Readers 10-14.
-
The Traitor’s Son: (Path of the Ranger Book 1)
A kingdom in danger, a great betrayal, a boy seeking to redeem his father’s honor. Will he succeed in exonerating him and saving the realm from an enemy in the shadows before it is too late for the whole North?
By the age of fifteen, Lasgol has endured a hard childhood and lives, cornered and hated, in a small village in the North. He is the son of the traitor, the man who betrayed the kingdom and tried to kill the King. His only companions are the mountains and the snow, ever-present in the region. Yet he refuses to believe that his father is guilty, even though the King himself was a witness to the betrayal.
Lasgol is determined to clear his father’s name and has only one option to do so: the School of Rangers, a secret place where they train the respected and feared defenders of the kingdom’s lands for four years. Going there is insane. Hate and death await him. But as the son of a Ranger, he is entitled to attend.
At the Camp he will find himself involved in political intrigues, disloyalties and fights. He will encounter hatred and fearsome enemies, but also a handful of friends, novices as much out of place as he is himself, determined to do whatever is necessary to pass the first year… without dying in the attempt.
Will Lasgol survive the first year of instruction at the Rangers’ Camp? Will he find out what happened to his father? Will he be able to clear his name?
For Readers 10+ from author Pedro Urvi.
-
The Gem Keeper: The Illusia Chronicles
Murphy Tulley knows he’s no hero. However, when someone steals the magical Gem of Nashel from his mining town, they lose its protection, which leads to illness and potential death for everyone in Airinton. While still grieving the loss of his father, the town’s last Gem Keeper, it’s up to Murphy to retrieve the missing gem.
He sets off alone to find it, guided only by a mysterious internal connection. When an unlikely group of friends and creatures join him, they learn to work together in a race against time.
As Murphy pushes past his own doubts and fears, he realizes heroes come in all shapes and sizes. Can he summon the courage to save the day?
For Readers 8-14 from author Diane Martin.
-
Exploring the Delightful World of Cat’s Cradle!
Hello, young string enthusiasts and playful adventurers!
Are you ready to unravel the secrets of an ancient game that will have your fingers dancing with delight? Today we’ll dive into the captivating world of Cat’s Cradle, a string game that people around the globe have enjoyed for centuries. Cat’s Cradle is more than just a game—it’s a creative and imaginative journey that will test your dexterity, challenge your mind, and bring endless joy. With nothing more than a simple string, you’ll learn the intricate patterns, discover exciting variations, and unlock the key to transforming a piece of thread into a world of shapes and stories. So, gather your strings, flex your fingers, and let’s embark on a string-tastic adventure into the mesmerizing world of Cat’s Cradle!
Want something fun to do with friends or by yourself to pass the time? Well, we’ve got the perfect game for you! Cat’s Cradle is a traditional string game that is played with 2 or more people and involves making a series of shapes.
Why is the game of cat’s cradle called that?
It is thought to be a corruption of cratch-cradle, or the manger cradle in which baby Jesus was laid (cratch standing for creche, French for “rack” or “manger”), but this is only conjecture by linguists.
Creating these string figures is a piece of cake once you get the hang of it, and all you need to get started is a piece of string, a steady hand, and a bit of patience.
Make a circle with a piece of string that’s 40 inches long. Any type of string or cord will work to play Cat’s Cradle as long as it fits around your hands, but 40 inches is the perfect length. Tie the 2 ends of the string together to form a large ring or circle.
Choose a player to start the game. Traditionally, Cat’s Cradle is played with at least 2 people. The person who starts the game will start with the string in their hands. After each shape, the string will be passed from person to person so everyone will get a turn.
- Keep in mind that there’s generally no “winner” with this game—the goal is to see how far you and your friend(s) can go without making a mistake.
- You can play Cat’s Cradle with as many people as you want, moving the string from one person to the next after each cycle.
- Try picking a partner whose hands are roughly the size of your own to make the game a little easier.
Loop the string around the back of both hands. Thread your hands into the string, and tug them away from each other, so the string becomes taught. Let the string rest just behind your knuckles. Point your thumbs up and keep them outside of the string. This way, the string won’t slip out of your hands.
- Some players prefer to lace the string around their middle and ring finger to start the game, but that could make it a bit harder for beginners.
Wrap the string around your wrists. Rotate your hands so that the loop doubles up around your palms. Now you should have 2 strands of string running parallel to each other from either side of your palms, forming a rectangle.
- Turn your wrists so that only 1 strand gets wrapped around twice. Otherwise, both strands will twist together and you won’t have the same setup.
- If you’re having trouble looping the string around your wrists a second time, have another player help you.
Catch the inner strand of the string with your middle fingers. Reach across and slide a middle finger under the strand looped in front of your finger’s opposite palm. Repeat with your opposite hand, only grabbing the section in front. Then, pull the strands apart to form a double “X” in the middle. You’ve just formed “Cat’s Cradle!”
To keep the game going, have the next player form a new shape.
AIME
-
Restart
The amazing story is about what you can do when life gives you a second chance.
Chase’s memory just went out the window. Chase doesn’t remember falling off the roof. He doesn’t remember hitting his head. He doesn’t, in fact, remember anything. He wakes up in a hospital room and suddenly has to learn his whole life all over again . . . starting with his own name. He knows he’s Chase. But who is Chase? When he gets back to school, he sees that different kids have very different reactions to his return. Some kids treat him like a hero. Some kids are clearly afraid of him. One girl in particular is so angry with him that she pours her frozen yogurt on his head the first chance she gets. Pretty soon, it’s not only a question of who Chase is–it’s a question of who he was . . . and who he’s going to be. Restart is the spectacular story of a kid with a messy past who has to figure out what it means to get a clean start.
For Readers 10-12 from the New York Times and #1 bestselling author of Swindle and Slacker, author Gordon Korman.
-
Posted
In middle school, words aren’t just words. They can be weapons. They can be gifts. The right words can win you friends or make you enemies. They can come back to haunt you. Sometimes they can change things forever.
When Branton Middle School bans cell phones, Frost and his friends Deedee, Wolf, and Bench devise a new way to communicate. They leave sticky notes for each other all around the school. It catches on, and soon all the kids in school are leaving notes—though for every kind and friendly one, there is a cutting and cruel one as well.
In the middle of this, a new girl named Rose arrives at school and sits at Frost’s lunch table. Rose is not like anyone else at Branton Middle School, and it’s clear that the close circle of friends Frost has made for himself won’t easily hold another. As the sticky-note war escalates, and the pressure to choose sides mounts, Frost soon realizes that after this year, nothing will ever be the same.
For Readers 10-12 from author John David Anderson.