• The Boy With Video Game Powers

    The Boy with Video Game Powers

    12-year-old Milo Garrett may not be the biggest, strongest, or most popular kid in school, but in the gaming world, he’s an absolute legend.

    After using his elite skills to acquire an ultra-rare magical ring in his favorite video game, Milo wakes up to find a real ring on his finger—and it gives him extraordinary abilities from the game in real life!

    Now, Milo can see “stats” floating over people’s heads, use magical spells and weapons, and even level up. But Milo learns his new powers come with a catch—evil creatures from the game are spawning into the real world, and he’s the only one who can stop them!

    To succeed, Milo will have to defeat powerful enemies, acquire amazing new items, and boost his wavering confidence. But as he’s about to discover, being a hero in the real world is a lot harder than being one in a video game. Especially since he has limited Health Points—and when they run out, there are no extra lives!

    For readers 8-12, from author R.L. Ullman.

  • King Khalid is Proud

    King Khalid is PROUD

    There is power in the word PROUD.

    It feels good when someone tells you that they are proud of you. But imagine just how empowering it is when you do something that makes you proud of yourself!

    King Khalid is a clever and courageous boy who loves to play video games, but his bedtime gets in the way. After his father reinforces the rules and makes him go to bed on time, King Khalid challenges himself to find a creative way around the rules so he has more time to play his games. – Even if he has to learn how to design his own video game!

    He signs up for a coding class with the ultimate goal of staying up late, but in the process he accomplishes something that ultimately makes everyone proud.

    From author Veronica N. Chapman for Readers 8-12.

error: Content is protected !!